Dedicated server guides
How to set up a dedicated server, tune the world, and keep your saves safe. Written to be followed step by step.

Valheim World Modifiers on a Dedicated Server, Tested
What every Valheim world modifier preset and setting writes to the world, the -setkey syntax that works, and which settings turn off achievements.

Palworld Dedicated Server Setup Guide: Linux and Windows
Set up a Palworld dedicated server on Linux or Windows: hardware, SteamCMD, ports, the settings you must set, saves, updates and the daily restart.

Palworld 24/7 Server: Autostart, Crash Restart
Keeping a Palworld server up 24/7: start on boot, crash restart and a daily restart, what memory really does on a live server, and why stopping beats auto pause.

Palworld Server Lag: Find the Cause First
Palworld dedicated server lag is four unrelated faults sharing one word. Sort them with three questions, then read the server's own frame rate to settle it.

Palworld 1.0 Server Requirements: RAM and CPU
Palworld 1.0 needs more server than Early Access: what the official hosting requirements say about RAM, what drives memory up, and why single-core speed wins.

Palworld Server Settings: Every PalWorldSettings.ini Option
Every PalWorldSettings.ini option explained: EXP rate, base limits, PvP, death penalty, crossplay, the admin API, and what to set first.

Palworld REST API: Kick, Ban, Announce, Save
Palworld admin moved from RCON to the REST API: kick, ban, announce, force-save and shut down over HTTP. Why 8212 must stay off the internet.

How to Update a Palworld Dedicated Server
Your client updates itself; your server does not. How to tell a new build shipped, and the announce, save, stop, update, start order that keeps the save.

Palworld Save Location, Backup and Restore
Where Palworld saves live on a dedicated server and on your own PC, what a complete backup contains, and how to restore without losing player data.

Move a Palworld Server to a New Host, or Co-op to Dedicated
How to move a Palworld server to another host, or a co-op world onto a dedicated server: matching versions, a complete save copy, keeping player and guild data in sync, and going back.