Free browser tool
Palworld co-op to dedicated server save converter
Move an invite-code co-op world onto a dedicated Palworld server and the host's character disappears — co-op gives the host a fixed ID of zeros ending in 1, and a dedicated server doesn't recognize it. This tool swaps that ID for the real one your server assigned, and repairs guild membership, pal ownership and Dimensional Pal Storage along with it. Bringing a world off your server back to co-op is the same job in reverse, and both directions live on this page. All of it runs in your browser.
- Saves never leave your browser
- Free, no sign-up
- Read-only — your original save is untouched
- Steam saves (Xbox / Game Pass not supported yet)
Converter
Pick your save folder
Just pick the whole SaveGames folder and we'll list the worlds inside it. Steam saves only; the tool only reads your files and never changes them.
Your saves are here (Windows · Steam)
%LOCALAPPDATA%\ Pal\ Saved\ SaveGames- 1.Click Copy to copy the path above.
- 2.Click Choose SaveGames Folder, paste into the address bar at the top of the window that opens, and press Enter.
- 3.Once you're inside SaveGames, click the confirm button at the bottom right (Upload or Select Folder).
Your browser will then ask whether to upload the files to this site — that's just how browsers word folder picking. The files are only read inside this page and never sent anywhere.
Identify your character
Pick the character you played in the co-op world. The host's ID is a run of zeros ending in 1, which is usually the one already selected.
Once a world is loaded, its characters are listed here.
Confirm the host's ID on the server
A dedicated server numbers each character by Steam account, and the host's character has to move to that number to be recognized. If we can read the Steam ID off your save folder, we fill it in for you — just check it.
17 digits starting with 7656. It's the number under SaveGames in your save path, or open Steam and click your account name at the top right → Account details. A profile link works too. Computed in your browser; nothing is sent.
Convert and download
One click starts it. The conversion runs in your browser, so bigger worlds take longer — leave the page open until it finishes.
Built on the open-source community's save-format research: cheahjs/palworld-save-tools and quadrantbs/palworld-hostfix-toolkit.
Bundles their JavaScript port zlmitchell/palworld-save-toolkit together with SnosMe/ooz-wasm, both GNU GPL v3 and used unmodified.
This tool's own source code, including our changes around them, is published at keepworlds-dev/palworld-save-converter under the GNU GPL v3.
What actually changes
One ID, plus everything that points at it.
Co-op world
Players/
00000000000000000000000000000001.savHost — fixed ID, unknown to a dedicated server3F9AC2B70E5D41886BA47C21D9F0E7D4.savFriend — a real ID all along
After conversion
Players/
A71E63D80C2F4B95A0E8172D45BC93F6.savHost — the ID your server assigned3F9AC2B70E5D41886BA47C21D9F0E7D4.savFriend — kept as is
Every reference to the old ID moves across with it: guild membership and admin rights, pal ownership, party and palbox slots, Dimensional Pal Storage (the file is renamed and its records inside are re-pointed), the build records on your structures, chest password locks and death drops. Everyone else's files, bases and buildings go into the zip untouched. Going the other way is the same operation with the two IDs swapped — nothing in it knows which direction you picked.
Your save stays on your PC
Parsing and rewriting both run in your browser. Our server sends you this page and the decoder that runs in it — not one byte of your save leaves your PC.
No account, no charge
Open the page and use it. No sign-up, and no limit on how many times you run it.
Your original is read-only
The tool reads the folder you pick and hands back a new zip. The files you selected are never written to.
It checks its own work
After writing, it parses the result again. If any layer didn't apply it fails outright rather than handing you a save that only looks fine.
Putting the world back
The zip you get is a complete world folder. Where it goes depends on which way you're moving.
Onto the dedicated server
- 1
Stop the server first. Replacing a save while it runs achieves nothing: the server autosaves roughly every 30 seconds and will write over the files you just put there.
- 2
Unzip it and put the world folder inside into the server's Pal/Saved/SaveGames/0/ as is, next to the existing world. Don't rename it, and don't copy its contents into the existing world folder. The folder name is the world ID, and every player's computer stores its map progress (explored areas, fast travel points) under it — change the name and everyone starts over with a blank map. Then open GameUserSettings.ini under Pal/Saved/Config/LinuxServer (WindowsServer on a Windows server) and set DedicatedServerName to that folder name; that's how the server decides which world to load. The old world stays where it is as a ready-made backup. The world settings you adjusted in-game during co-op (WorldOption.sav) are left out of the zip: with that file in the world folder, the server ignores the settings in PalWorldSettings.ini — even the admin password ends up blank. Set rates, death penalty and the rest again in PalWorldSettings.ini on the server.
- 3
Check that the new folder's ownership and permissions match the existing world folder next to it (on Linux the server usually runs as its own user). With the wrong permissions the server can't read the save and starts a fresh world instead.
- 4
Start the server and check that your character, pals and guild are all there. If something's off, stop the server and set DedicatedServerName back — the old world is untouched.
Back onto your own PC
- 1
Quit Palworld first — don't leave the game running. It writes a save on the way out and would overwrite the files you just put in.
- 2
Open the co-op world folder you just created: under %LOCALAPPDATA%\Pal\Saved\SaveGames\ there is first a numeric folder named after your Steam ID, and the newest folder inside that one is the world. Copy that world folder somewhere as a backup.
- 3
Put the contents of the zip into that world folder. The folder at the top of the zip is named after the server's world, so don't carry that name over — you want what's inside it. When you're done the folder should hold Level.sav and a Players directory.
- 4
Load that world in game and check your character, pals and guild are all there. If something's off, quit and put the copy you set aside back.
Common questions
- Why does the host lose their character on a dedicated server?
- In invite-code co-op the host's character is always keyed to 00000000000000000000000000000001, while a dedicated server assigns every player an ID of its own. Once the world files are moved across, the server finds no host ID it recognizes and that character effectively doesn't exist — bases, buildings and everyone else's characters survive, only the host starts over. Other players are unaffected because their IDs were real all along.
- Can I bring a world off my server back to co-op?
- Yes. Switch the direction at the top of the page to Dedicated server → Co-op and that's exactly what it does — the same job in reverse, swapping your server ID back for the fixed co-op host ID, with guild membership, pal ownership and Dimensional Pal Storage following along. You need somewhere to land: create a new co-op world in game, enter it once so it saves, then overwrite its folder with the converted files.
- Does this modify my original save?
- No. The tool only reads the folder you select and produces a new zip; your original save isn't touched. Keep a copy of your own before you start anyway — that's basic save hygiene, with or without this tool.
- Do I have to upload my save to your servers?
- No, and there is no upload step. Parsing and rewriting happen locally in your browser, and none of your save's bytes are sent anywhere. The first time you load a world the page fetches one more file — a ~130 KB decompressor — so stay online until that's done; after it, nothing else goes over the network.
- What happens to the other players' characters and pals?
- They're kept as they are. The conversion touches only references tied to that one host ID: the host's character, their guild membership, the pals they own and their Dimensional Pal Storage. Everyone else's player files go into the zip untouched and behave exactly as before.
- Does it work with Xbox or Game Pass saves?
- Not yet. Xbox saves use a different container format that needs its own reader. For now this handles Steam saves, including the newer compressed format introduced in the 2026 update.
- The tool errors out after a Palworld update — now what?
- Palworld has changed its save format before and may do so again. After writing the files the tool reads them back and verifies them, so if any layer didn't apply it fails outright rather than handing you a save that looks fine until you're in the server. That means your original is safe when it errors. Try again in a few days, or contact support.
More Palworld tools
Settings generator
Build a complete PalWorldSettings.ini, or import the one you already have.
RAM calculator
Size a self-hosted server from bases, working Pals, and player count.
Breeding calculator
Every pairing for all 297 Pals, forwards and backwards.
Team builder
Element coverage and gaps for your party of five.
Work suitability chart
The best Pals for all twelve base jobs, ranked.
Passive skills list
All 115 passives with their effects and ranks, searchable.
Type chart
All nine elements and how they counter each other.
Related guides

Palworld 24/7 Server: Autostart, Crash Restart
Keeping a Palworld server up 24/7: start on boot, crash restart and a daily restart, what memory really does on a live server, and why stopping beats auto pause.

Palworld Dedicated Server Setup Guide: Linux and Windows
Set up a Palworld dedicated server on Linux or Windows: hardware, SteamCMD, ports, the settings you must set, saves, updates and the daily restart.

Palworld Save Location, Backup and Restore
Where Palworld saves live on a dedicated server and on your own PC, what a complete backup contains, and how to restore without losing player data.