Free browser tool
Palworld server settings generator
Palworld keeps every server setting on one comma-separated line, and a single stray character makes the game fall back to defaults for all of them. This tool builds that line for you — the world settings come from the same form our Palworld server Console uses, plus the ones only a self-hosted server needs: passwords, ports, RCON and the REST API. Paste the file you already have and it edits that one instead, keeping the settings this tool doesn't manage exactly as they are.
Your PalWorldSettings.ini
Only the settings you can change here are written out. Palworld uses its own default for anything not listed, so a short file is a complete one.
The whole tool runs in your browser — the file you paste and the passwords you type never reach us.
[/Script/Pal.PalGameWorldSettings]
OptionSettings=(BaseCampMaxNumInGuild=4,BaseCampWorkerMaxNum=15,BuildObjectDamageRate=1,BuildObjectDeteriorationDamageRate=1,CollectionDropRate=1,CollectionObjectHpRate=1,CollectionObjectRespawnSpeedRate=1,DayTimeSpeedRate=1,DeathPenalty=Item,DropItemMaxNum=3000,EnemyDropItemRate=1,EquipmentDurabilityDamageRate=1,ExpRate=1,GuildPlayerMaxNum=20,ItemCorruptionMultiplier=1,ItemWeightRate=1,MaxBuildingLimitNum=0,MonsterFarmActionSpeedRate=1,NightTimeSpeedRate=1,PalAutoHPRegeneRate=1,PalAutoHpRegeneRateInSleep=1,PalCaptureRate=1,PalDamageRateAttack=1,PalDamageRateDefense=1,PalEggDefaultHatchingTime=1,PalSpawnNumRate=1,PalStaminaDecreaceRate=1,PalStomachDecreaceRate=1,PlayerAutoHPRegeneRate=1,PlayerAutoHpRegeneRateInSleep=1,PlayerDamageRateAttack=1,PlayerDamageRateDefense=1,PlayerStaminaDecreaceRate=1,PlayerStomachDecreaceRate=1,ServerPlayerMaxNum=8,SupplyDropSpan=180,WorkSpeedRate=1,bAllowGlobalPalboxExport=True,bAllowGlobalPalboxImport=True,bEnableFastTravel=True,bEnableFastTravelOnlyBaseCamp=False,bEnableInvaderEnemy=True,bEnablePlayerToPlayerDamage=False,bHardcore=False,bPalLost=False)
Start from your existing file
Paste your current PalWorldSettings.ini — the whole file or just the OptionSettings line. Settings this tool doesn't manage are kept exactly as they are.
Start from a difficulty
The official default balance: every rate at x1, and death drops items except equipment
Server and access
The name your friends see, and who gets in
The name your friends see in the in-game server list, up to 32 characters. Commas, equals signs, brackets and quotes are not allowed.
Raising this above your plan's player count is at your own risk — we no longer guarantee stability.
Leave it empty for a public server anyone can join.
RCON and the REST API both authenticate with this and nothing else — leave it empty and neither can be used.
Lets players see who is online from the ESC menu.
Network and APIs
Public ports, RCON, and the REST API
The port advertised in the community server list. It does not change the port the server actually listens on — port forwarding is configured separately.
Usually left empty — the host fills it in. Set it only when the server sits behind NAT and the address shown in the list is wrong.
The remote console admin tools and bots use to send commands. Needs an admin password.
The HTTP admin interface used by panels and bots. Needs an admin password.
Only the platforms you pick can join this server. This is not the same as the public lobby switch — that one decides whether the server shows up in the community list, this one decides who gets in once they have the address.
Rates and yields
EXP, capture, gathering, and work speed
0 hatches instantly. Every other egg type scales with this value.
Combat and difficulty
Damage, PvP, death penalty, and raids
Can only be turned on during the initial server setup — enabling it after the world exists has no effect.
Same as above: it only takes effect when turned on during the initial server setup.
This turns on PvP rules only. Whether players can actually damage each other is decided by “Player versus player damage”.
Survival and regen
Hunger, stamina, and HP regen
Items and drops
Weight, durability, dropped items, and supply drops
Bases and guilds
Building, base count, and guild size
0 means no limit. Raising it increases server load.
When no guild member has logged in for longer than the inactive guild timer, the guild’s structures and base Pals are removed.
World and quality of life
Fast travel, the Palbox, and saving
Saving more often means losing less on a crash, at the cost of more disk load.
Has the game keep its own extra copy of the save. Increases disk load.
Common questions
- Where do I put PalWorldSettings.ini?
- On Linux it's Pal/Saved/Config/LinuxServer/PalWorldSettings.ini, on Windows Pal/Saved/Config/WindowsServer/PalWorldSettings.ini. Replace the file and restart the server — Palworld reads it once at startup, so nothing takes effect until it restarts.
- Do I fill in passwords and ports if I rent a server from you?
- No. On a hosted machine the server password is changed from the Console, the admin password is generated and shown to you (the forced save before each backup needs it), and the ports are already set up — that form only has the world settings. The extra fields on this page are for people running their own machine.
- The file it gives me is shorter than mine. Is something missing?
- No. Palworld uses its own default for any setting that isn't listed, so a short file is a complete one — that's also how our own servers are configured. If you paste your existing file in first, everything in it comes back out, including the settings this tool doesn't manage.
- I edited the file and nothing changed in game.
- Two usual causes. The server wasn't restarted — settings are read once at startup. Or the line is broken: it's one comma-separated list, so a comma, equals sign, bracket or quote inside a value splits it in the wrong place, and Palworld's response to a broken line is to fall back to defaults for every setting at once. That second one looks like "my edits were ignored" rather than an error.
- Why can't I set the world seed or the randomizer here?
- Those are decided when the world is generated and can't be changed afterwards — Palworld's own settings screen says so too. Listing them would suggest they still do something.
More Palworld tools
View allRAM calculator
Size a self-hosted server from bases, working Pals, and player count.
Save converter
Move a co-op world to a dedicated server, or bring it back.
Breeding calculator
Every pairing for all 297 Pals, forwards and backwards.
Team builder
Element coverage and gaps for your party of five.
Work suitability chart
The best Pals for all twelve base jobs, ranked.
Passive skills list
All 115 passives with their effects and ranks, searchable.
Type chart
All nine elements and how they counter each other.
Related guides

Palworld Server Memory Leak: Why RAM Climbs
Palworld servers leak memory until they crash, and more RAM only delays it. The fix is a scheduled restart: how often, and a script that keeps the save.

Palworld Dedicated Server Setup Guide: Linux and Windows
Set up a Palworld dedicated server on Linux or Windows: hardware, SteamCMD, ports, PalWorldSettings.ini, saves, updates and the daily restart.

Palworld Server Settings: Every PalWorldSettings.ini Option
Every PalWorldSettings.ini option explained: EXP rate, base limits, PvP, death penalty, crossplay, the admin API, and what to set first.